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localEulerAngles question

Noob question. So I have an object with y rotation at 0. I'm having it rotate so if I press A, the localEulerAngles.y changes to 15. And when I press D the rotation should change to -15 which is 345.....

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Noob: Question about standard c# mouselook script. And other probably noob...

I am a bit confused on mouselook in c# and unity. I used the standard asset mouselook script as a template and tried to change it to suit my needs. When i used it, it seemed to work perfectly, but my...

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What the localEulerAngles relative to if the parent is null ?

Hi there, I'm new in Unity. I had checked the Script Reference about the Transform.localEulerAngles, and it says "The rotation as Euler angles in degrees relative to the parent transform's rotation."...

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Complicated Rotation Issue

Hello everyone, This is my first post on the forums and probably will not be my last :). I have run into something of a roadblock in my code. What I'm trying to do is to get the player's upper body to...

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Convert Quaternion to Eulerangles

Hello, in my game I have to compare two y-rotation values of an object before and after an action. Little bit of my code: Function Update() var firstRotation = pivotPoint.transform.localEulerAngles.y;...

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is there any way to get a sane number on an objects current y rotation?

Want to build a clock, rotate a plane, how can I see when the plane is rotated 0, 90, 180, 270 degrees etc? (I would like to read these rotation states then do other actions and so on) All I get is a...

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Problems rotating back to zero

Hi. I recently created a script that made the player lean with middle mouse click and drag. The problem that appears, is that the player does not rotate back to zero (on the Z axis). It rotates closer...

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localEulerAngles don't seem to work in an equasion

Hi, I'm having a weird issue. The idea is simple: rotate an object with Mathf.MoveTowards, and when the rotation is completed, do something. Here's what I wrote: void FixedUpdate () { //Set Speed int...

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Problem with localEulerAngles (180 degrees error?)

Hello, I just started learning Unity and I got a problem: I want to rotate a wheel around X axis (simulate movement) and around Y axis (simulate steering), using the following code:...

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localeulerangles changes global angles?

Hi, In my scene I have a direction light. I want to be able to set the angle of the light to the ground. So I got: RotatingLight.transform.localEulerAngles = new Vector3(xValue, 0,0); Then I want it to...

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Raycast across angle?

Hi, I have a javascipt in progress here : var anglePartition : float = maxAngle/totalRays; var startDir : Vector3 = transform.localEulerAngles; for (var i:int=0;i

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Maintaining direction while jumping / rotating

Hello, I have three Vector3s: movementVector, jumpVector, fallVector. I want to be able to jump forward and rotate my object without its direction changing. I just want to make a 180 and still head in...

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How to rotate an object on the z-axis using localeulerangles?

Okay so im trying to make my character rotate left and right through the Z-Axis. Here is the script I have written and what it does: (C#) public int LeanAnglePositive = 30; public int LeanAngleNegitive...

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LocalEulerAngles with random rotation doesn't work

Hi, I have a method in my script which is supposed to rotate by a random number when instantiating. The rotation script goes like this: newStructure.transform.localEulerAngles.y = (Random.Range...

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AddTorque stops working when model is vertical

I've created code for a rigidbody spaceship and it works perfectly unless the model angles vertically (X=270 or 90). When it hits that, the model still angles very slightly but snaps back into place...

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I want to rotate object away or towards camera around x-axis

Hi Unity people and consumers. Currently working on an controller that can grab stuff and manipulate it. I currently have gotten stuck due to a problem with my rotation function. I want it to be able...

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Translate from JS to C# localEulerAngles

Hi i need help with some js code example i dont know how to use transform.localEulerAngles in C# properly.Basicly its a script for a character that turns the character to certain angles without turning...

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Fixing the rotation around a particular axis using Quaternions?

I have a problem. I have a gameobject and I want to set its rotation around it's local Z axis (blue) to some value (lets say 0) whilst preserving it's rotation about its local X and Y axis (red and...

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Setting an objects angle about a local axis without localEulerAngles?

Hey guys (and gals), I'm looking to set my objects rotation around its local z axis to a specific value (in the below case 0). The problem is that I can't work out how to do it. I know people use...

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Arm rotation question

Hey.. i did this script for move an arm up and down, but is not how I wanted to.. in this script, if i press Z or X the arm moves up and down continuously .. why? i would like that if i press Z the arm...

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