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Convert Quaternion to Eulerangles

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Hello, in my game I have to compare two y-rotation values of an object before and after an action. Little bit of my code: Function Update() var firstRotation = pivotPoint.transform.localEulerAngles.y; // pivotPoint is the gameObject wich I need the y-rotation values off // after the action var secondRotation = pivotPoint.transform.localEulerAngles.y; rotationValue = firstRotation - secondRotation; This works great except when the secondrotation is less or equal to 360. I've looked it up in the script refecence and it says : Don't increment Eulerangles, as they will fail when the angle exceeds 360 degrees. That explains the problem. If I use the Quaternions I get 4 strange numbers. Is there any way I can convert these 4 numbers to the y-rotation value?

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